SUBSCRIBE NOW WELCOME BACK. Do you want to continue reading where you left off? New Republic subscribers can pick up where they left off no matter which device they were previously using. SUBSCRIBE NOW

Go Home Assessing Monopoly's New Cat Token

ONE-MAN FOCUS GROUP FEBRUARY 25, 2013

Assessing Monopoly's New Cat Token

As you've probably heard by now, Monopoly—the game that's grown-up enough to have mortgages but innocent enough not to have mortgage-backed securities—is about to get a new pet. Based on the results of an internet election to shake up the game's roster of tokens, the cat is in and the iron is out.

It's no surprise that a cat won an internet election, of course, especially when the other candidates to be added to the game were a robot, a diamond ring, a helicopter, and a guitar. Do videos of cute helicopters go viral? Is there a web site called LOLGuitars? Can a robot snuggle up next to you while you tap away on your laptop? (Don't answer that.)

According to one school of thought, adding the cat makes a certain kind of sense. The argument goes something like this: Up until now, all the Monopoly tokens have been inanimate objects—the thimble, the iron, the race car, and so on—except for the Scottie dog, which has always felt a bit incongruous. So giving the pooch a feline counterpart helps balance things out a bit.

But here's the thing: Monopoly isn't about cute animals. It's about property, banking, development, railroads, utilities, making and losing fortunes—in short, being a captain of industry. That's why the metal-cast tokens with their industrial symbols feel so appropriate. It's true that the Scottie always stuck out as the oddball of the group, but the proper remedy would have been to eliminate the Scottie, not to add another animal.

And even if the cat had to be added, by what zero-sum logic did another token have to be scrapped? The iron is a particularly unfortunate choice in this regard. In the words of Heather McCabe, a Monopoly enthusiast in Brooklyn, New York, "There was always something satisfying about putting the iron down flat on the board, as if it were secretly ironing everything underneath it as it moved along." Well put. What are we supposed to imagine the cat doing as it proceeds around the board—scratching the furniture?

This whole imbroglio has echoes of a telephone election from 1995, when consumers voted to add blue M&Ms in place of tan. Adding blue was fine (it was certainly better than pink or purple, which were the other two options), but did tan really need to get kicked to the curb?

But there's no time to dwell on past consumer injustices—there's a new consumer election afoot, this time to select the latest gonzo potato chip flavor. As the saying goes, people, vote early and often.

SHARE YOUR THOUGHTS

Show all 3 comments

You must be a subscriber to post comments. Subscribe today.

3 comments

I'm a little surprised that people are concerned at all about the basic Monopoly game changing the pieces - because I can't remember the last time I've seen a basic Monopoly game being sold. Recently I've seen Simpsons Monopoly, "your city here" Monopoly, Klingon Monopoly, Disney Monopoly, Lord of the Rings Monopoly, etc. But I can't remember seeing a classic Monopoly board for sale for awhile.

- Attrill

February 25, 2013 at 1:13am

Oh, the classic version is still around, but they do sell a lot of novelty versions -- whatever they can do to keep people buying the damn thing. (See, e.g., the token change campaign.)

- JakeH

February 25, 2013 at 1:56am

You must be a subscriber to post comments. Subscribe today.

SHOW 1 RESPONSE

There was a moment before red was reintroduced (having been sidelined due to the red-dye scare) that M&Ms were brown, tan, orange, yellow, and green. Ah, green. The special one. A hint of spring in a sea of (flavor-appropriate) autumn. I remember cherishing the greens as a child. Now, they might as well be Skittles -- the harlots of candy. Pshaw, I say. As for Monopoly, the tokens have never made sense. A wheelbarrow (retained), for example, is hardly suggestive of finance and industry. Neither is a thimble! I suspect that these quirky tokens were originally conceived merely as little avatars that players would find appealing, with an assumption that female players (mom or sis) would be more interested in an iron, a thimble (with the original inscription, "for all good girls"), or, for a while, a purse, than a car or battleship or cannon. A younger player might like the look of the now-defunct rocking horse, a once popular toy. Some were always hard to understand -- who'd want to be a shoe, a wheelbarrow, or (for a while) a lantern? In any event, the cat is in keeping with the avatar concept, and one can forgive chucking the probably sexist iron. One note, though: the iron is depicted on the Chance card that tells you to move to the nearest railroad and pay twice the rent, so that will have to be changed, or else that card will seem awfully odd -- why is the guy carrying an iron to the train?

- JakeH

February 25, 2013 at 1:52am

You must be a subscriber to post comments. Subscribe today.

PHOTO BY Hasbro

SHARE HIGHLIGHT

0 CHARACTERS SELECTED

TWEET THIS

POST TO TUMBLR

SHARE ON FACEBOOK

Close