Liel Leibovitz

The Prophet in the Library

The previously undiscovered speech that launched Leonard Cohen's career

When Leonard Cohen was asked about his plans for the future in 1964, he grinned and said “suicide.” This previously undiscovered speech recreates his thinking at the time.

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War Movies Used to be Big, Sprawling Things. What Happened?

The trend of small-minded war movies continues

Last year, Walter Kirn lamented the state of the ever-shrinking American war movie.

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With the release of Grand Theft Auto V last week, we’ve yet another opportunity to marvel at how far video games have come since the prehistoric days of the late 1970s. Meandering the streets of Los Santos, GTAV’s thinly veiled version of Los Angeles, we may marvel—if we take a short break from shooting pixilated prostitutes—at how adept the video game industry has become at harnessing stellar graphics in the service of increasingly complex storytelling.

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The Video-Game Propaganda Wars

Authoritarian regimes are making games—and dissidents, too

Authoritarian regimes are making games—and dissidents, too.

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The Tech Community Needs to Grow Up

How one woman's tweets exposed the industry's boys club

How one woman's tweets exposed the industry's boys club.

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MoMA Has Mistaken Video Games for Art

The museum is putting 'Pac-Man' alongside Picasso. That misses the point.

The museum is putting 'Pac-Man' alongside Picasso. That misses the point.

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Sony's announcement of the upcoming release of the PlayStation 4 left very few fans and reporters moved.

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Wodehouse Meets Star Wars

Ron Gilbert proves that stories matter in video games

Ron Gilbert, the creator of "Monkey Island" and "The Cave," proves that stories matter in video games.

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China Is Not the Gaming Industry's Next Great Frontier

The People's Republic may lift its ban on consoles. It wouldn't be the boon that many expect.

The People's Republic may lift its ban on consoles. It wouldn't be the boon that many expect.

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Atari Is Not an Anomaly

The pioneering video game company is dead. Its successors are making the same mistakes.

Sony, Microsoft, and Nintendo think it's all about the console and blockbuster games. Atari thought so, too.

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